Game Development Reference
In-Depth Information
13. We can see that we already have the Platform_1 and Platform_3 prefab. Now,
we will create the Platform_2 prefab from scratch. First, we will go to Sim-
plePlatform | Resources | Sprites | Level in the Project view and click on the ar-
row in front of the Platform file. Then, we will click on the Platform_2 object
and drag it inside the Level game object in the Hierarchy view. Click on this ob-
ject and add Polygon Collider 2D by going to Component | Physics2D | Poly-
gon Collider 2D . Then, we will go to Inspector and set the values of the attrib-
utes as follows:
Tag
Ground
Layer
Ground
Transform
Position
X : -7 , Y : -1.17 , and Z : 0
Box Collider 2D
Material
Ground (drag the Physics2D Material here)
14. Now, we go to the Scene view. We will see that our Platform_2 sprite has Poly-
gon Collider 2D that matches the shape of this sprite, as shown in the following
screenshot:
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