Game Development Reference
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Transform (second Wall object)
Position
X : 14 , Y : -1.47 , and Z : 0
Transform (third Wall object)
Position
X : -17.8 , Y: -1.47 , and Z : 0
Transform (forth Wall object)
Position
X : 17.8 , Y : -1.47 , and Z : 0
9. Now, we will add LargePlatform . Let's go to SimplePlatform | Resources |
Prefabs in the Project view, and click on the arrow in front of the LargePlat-
form prefab. Then, we will click on the Platform_5 , Platform_4 , Platform_6 ,
and Platform_1 objects and set Tag and Layer to Ground . Then, we will drag
LargePlatform inside the Level game object in the Hierarchy view, go to its In-
spector , and set it as follows:
Transform
X : 7.34 , Y : 0.7 , and Z : 0
Position
10. Next, we add Platform_1 . Let's go to SimplePlatform | Resources | Prefabs in
the Project view, click on the Platform_1 object, and set Tag and Layer to
Ground . We will see the Change Layer pop up; click on the No, this object
only button. Then, we will drag it inside the Level game object in the Hierarchy
view, go to its Inspector , and set it as follows:
Transform
X : 9.5 , Y : -4 , and Z : 0
Position
11. Then, we do the same thing for Platform_3 . Let's go to SimplePlatform | Re-
sources | Prefabs in the Project view, click on the Platform_3 object, and set
Tag and Layer to Ground . We will see the Change Layer pop up; click on the
No, this object only button. Then, we will drag it inside the Level game object in
the Hierarchy view. Go to Inspector , and set it as follows:
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