Game Development Reference
In-Depth Information
7. Then, we duplicate the Floor object by pressing Ctrl + D (on Windows) or com-
mand + D (on Mac) and set the second Floor object and change the transform po-
sition as follows:
Transform
Position
X : 0.25 , Y : 11 , and Z : 0
Next, we will set the Wall object, click on this object, and add the Box Collider
2D by going to Component | Physics2D | Box Collider 2D . Then, we will go to
Inspector and set it as follows:
Transform
X : -14 , Y : -1.46 , and Z : 0
Position
X : 5 , Y : 5 , and Z : 1
Scale
Sprite Renderer
Order in Layer 1
Box Collider 2D
Material
Edge (drag the Physics 2D Material here)
8. Then, we duplicate the Wall object by pressing Ctrl + D (on Windows) or com-
mand + D (on Mac) three times and set the second, third, and fourth Wall object
and change the transform position as follows:
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