Game Development Reference
In-Depth Information
6. Next, we will click on the Floor object in the Hierarchy view and add Box Col-
lider 2D by going to Component | Physics2D | Box Collider 2D . Then, we will
go to Inspector and set the values of the attributes as follows:
Tag
Ground
Layer
Ground
Transform
Position
X : 0 , Y : -9.2 , and Z : 0
Scale
X : 5 , Y : 5 , and Z : 1
Sprite Renderer
Order in Layer 2
Box Collider 2D
Material
Ground (drag the Physics2D Material here)
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