Game Development Reference
In-Depth Information
Hotshot challenges
We have learned many things from this project, such as saving and loading the value loc-
ally using PlayerPrefs and Serialization , using WWWForm to post and load the
high score from the server, encrypting the key code with MD5, and loading the XML string
using XmlDocument . However, these aren't the only things that we can do. Let's try
something out and see how much we learned from this project:
• Create the save game position for our game using the PlayerPrefs and Seri-
alization techniques to save the current position of our character in the game
and load it as well
• Save the game to the file using the PlayerPrefs and Serialization tech-
niques
• Try to adapt the XMLParser script to load the XML file using
xml.Load(filename.xml) to load the XML file to your game
• Create your database and PHP on your website using HiScore.php and chan-
ging phpUrl on your website; you can also change the hash key to the one that
you prefer
• Make the game prompt the user to enter their name only if they actually qualify for
the new high score
• Post to the server the high score data using the serialization technique and the MD5
encryption
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