Game Development Reference
In-Depth Information
2. Next, we create the background by going to SimplePlatform | Resources |
Sprites | Level in the Project view, click on Background file, and drag it to the
Hierarchy view, as shown in the following screenshot:
3. Then, we click on the Background object in the Hierarchy view, go to its In-
spector view, and set the parameters as follows:
Layer
Level
Transform
X : 0 , Y : 0 , and Z : 0
Position
X : 3 , Y : 3 , and Z : 1
Scale
Sprite Renderer
Color
R : 171 , G : 245 , B : 255 , and A : 255
Order in Layer -1
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