Game Development Reference
In-Depth Information
}
// C# user:
UserData _user;
LocalHiscore _localHiscore;
Vector2 _scrollLocal = Vector2.zero;
void Awake () {
_localHiscore = GetComponent<LocalHiscore>();
if (_localHiscore == null) {
_localHiscore =
gameObject.AddComponent<LocalHiscore>();
}
}
void Start () {
_localHiscore.Initialize(maxUser);
}
5. Next, we will go to the Gameover() function to add the load and save data
functions when the user clicks the button, as shown in the following highlighted
code:
// Unity JavaScript user:
private function Gameover ()
{
if (_clickSubmit == false) {
if (GUI.Button(_buttonRect1, "SUBMIT")) {
_user.score = HitPoint.CURRENT_SCORE;
_localHiscore.SaveUserData(_user);
}
}
if (GUI.Button(_buttonRect2, "LOCAL HI-SCORE")) {
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