Game Development Reference
In-Depth Information
Why is it awesome?
What we will get from this project is a way to use PlayerPrefs combined with Bin-
aryFormatter and MemoryStream to serialize and deserialize objects to save and
load complex data. From this project, we will be able to adapt the technique to save more
complex in-game data, such as the location of the player, current stage, or current hit
points. We will also learn how to set up a basic database server using MySQL and PHP
scripts to return high score data in the XML format and parse it to the game using
XMLDocument from the .NET library. This is very useful when reading the XML file.
Finally, we will get to know how to prevent the submission of fake data using the MD5
script to encrypt user data before sending it to the server database.
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