Game Development Reference
In-Depth Information
Mission accomplished
In this project, we first created the ragdoll object and applied this to our AI character.
Then, we created the destructible Wall object and destroyed it when we shot at it by
adding some script to the rocket script. We also created the Rockslide game object,
the Rocks script to enable and disable Rigidbody of the rocks, and the TriggerArea
game object and RocksTrigger script to make the rocks fall down when the player hits
the trigger area. The following screenshot shows these stages:
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