Game Development Reference
In-Depth Information
{
EnabledRigidbody();
}
function Awake () : void {
_rigidbodys =
gameObject.GetComponentsInChildren.<Rigidbody>();
}
function Start () : void {
DisabledRigidBody();
}
function EnabledRigidbody () : void {
for (var r : Rigidbody in _rigidbodys) {
r.useGravity = true;
r.isKinematic = false;
r.AddForce(new
Vector3(0,downForce,0),ForceMode.VelocityChange);
}
}
function DisabledRigidBody() : void {
for (var r : Rigidbody in _rigidbodys) {
r.useGravity = false;
r.isKinematic = true;
}
}
// C# user:
using UnityEngine;
using System.Collections;
public class Rocks : MonoBehaviour {
[Range(-100, 0)]
public int downForce = -80;
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