Game Development Reference
In-Depth Information
Setting up a 2D level and collider
In this section, we will begin with setting up all sprite assets including the character sprite
sheet, background, platform, door, and key sprite. Then, we will create a custom tag and
layer to use in our game. Next, we will set up our level by using the sprite game object and
attaching the 2D collider including BoxCollider2D and PolygonCollider2D .
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