Game Development Reference
In-Depth Information
Engage thrusters
Now, we have set the Destructible tag and created an empty game object, Wall . Next, we
will create the four cubes to represent each piece of the broken wall:
1. Go to GameObject | Create Other | Cube , name it Cube1 , and drag it to the
Wall game object, which we just created, as shown in the following screenshot:
2. Add the Rigidbody component to Cube1 to make the wall fall realistically when it
breaks by navigating to Component | Physics | Rigidbody and adding Rigidbody .
3. Next, we will go to the cube's Inspector view to set up the parameters as follows:
Transform
Position
X : 3 , Y : 3 , and Z : 0
Rotation
X : 0 , Y : 0 , and Z : 0
Scale
X : 6 , Y : 6 , and Z : 1
Box Collider
Rock (drag the Rock physics material from the Resources/Physics Materials folder to the Project
view)
Material
Mesh Renderer
Materials
Size
1
Element 0
Rock (drag the Rock material from the Resources/Materials folder to the Project view)
Rigidbody
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