Game Development Reference
In-Depth Information
Why is it awesome?
We already know that in Project 1 , Develop a Sprite and Platform Game , Unity has integ-
rated Box2d as its 2D physics engine. For 3D animations, Unity also has the built-in
NVIDIA PhysX physics engine, which is very powerful to create realistic physics simula-
tions for our game world. In this project, we will learn how to apply physics to our game by
applying ragdoll physics to the character, as well as attaching Rigidbody to make the ob-
jects or environment react to the player whenever we want. With this technique, we will
create more variety in the game play or level, which will make our game very challenging
to play.
Search WWH ::




Custom Search