Game Development Reference
In-Depth Information
Chapter 1. Develop a Sprite and Platform
Game
Even in today's world, people remember Mario, Sonic, and Mega Man. Of course, Mario
was first introduced in the eighties, followed by Mega Man and Sonic, but even now the
new generation loves these games. Yes, we are talking about the old style 2D platform
games, which are still quite popular today, especially among indie game developers.
In this topic, we will start the first project with a 2D platform game because there are some
basic tricks for a 2D platform game that will help you—those who haven't got into the 3D
world yet—to understand more before jumping into the 3D world for the later projects.
There is a huge improvement on Unity after the release of 4.3 . The best feature for most
game developers is the 2D feature in Unity, which will help us to speed up the 2D game de-
velopment time. In this project, we will be using a similar concept to the Unity's 2D Plat-
former project in the assets store. This includes the new sprite object and the new 2D phys-
ics engine that integrated Box2D (the 2D physics game engine that is used in many games
such as Angry Birds).
Note
We can also download the Unity 2D project from the Unity Asset Store: ht-
tps://www.assetstore.unity3d.com/#/content/11228
For more information about Box2D, visit the following URLs: http://box2d.org/about/ and
http://en.wikipedia.org/wiki/Box2D
Search WWH ::




Custom Search