Game Development Reference
In-Depth Information
Now, we have finished this step. We can also play around by clicking the - button to re-
move the waypoint or delete it from the Hierarchy view. This will automatically update
the name of the waypoint and reorder each one.
Tip
To create a new waypoint alternatively, we can do it by pressing Crtl + D (in Windows) or
command + D (on Mac) on the last one in the Hierarchy view. This will also update the
name and reorder the waypoint; this happens by setting the EditorApplica-
tion.hierarchyWindowChanged() function.
For more details, visit http://docs.unity3d.com/Documentation/ScriptReference/
EditorApplication-hierarchyWindowChanged.html .
We can also change the waypoint radius, show/hide the gizmos, make it random, move the
waypoint object around to serve what we need, or even add or remove the waypoint ob-
jects to fit our level.
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