Game Development Reference
In-Depth Information
4. Finally, we need to create the Editor folder in the Project view and create the C#
(for C# user) or JavaScript (for JavaScript user) script and name it Waypoint-
sContainerEditor , as we can see in the following screenshot:
This will tell Unity that this script is an editor script and will compile after our game
script, which allows us to get access to WaypointsContainer .
Note
For more information on the script compilation order, visit http://docs.unity3d.com/Docu-
mentation/Manual/ScriptCompileOrderFolders.html .
Now, we are ready to begin.
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