Game Development Reference
In-Depth Information
Prepare for lift off
We will begin by removing the old WaypointsContainer object in the Hierarchy view:
1. Let's right-click on the WaypointsContainer game object that we created in the
previous step and choose Delete to remove it from the scene, as we can see in the
following screenshot:
2. Next, we will create the new container, but this time, we will have a bit of a differ-
ent setup, which will be prepared for the next step. Let's go to GameObject |
Create Empty to create a new empty game object and name it Enemy . Then, we
will set its position as X to 0.5 , Y to 0.25 , and Z to -5 .
3. Then, we create another empty game object; go to GameObject | Create Empty ,
name it WaypointsContainer , drag it inside the Enemy game object, and set
its Position as X to 0 , Y to 0 , and Z to 0 , as shown in the following screenshot:
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