Game Development Reference
In-Depth Information
Scale
X : 1 , Y : 1 , and Z : 1
We can click on the little gear in the Inspector view and choose Reset to reset all
to the default positions, as shown in the following screenshot:
10. Next, we need to create a waypoint. Let's create a new empty game object again.
Go to GameObject | Create Empty to create the empty game object, name it
Waypoint , and drag the Waypoint script to it. Then, we drag this object inside
WaypointsContainer , which we already have in the scene, and reset its trans-
form position as X to 0 , Y to 0 , and Z to 0 . We will see something similar to the
following screenshot:
Search WWH ::




Custom Search