Game Development Reference
In-Depth Information
Why is it awesome?
When we complete this project, we will be able to create a simple AI behavior that is smart
enough to detect the player and respond to the player's reaction. From this project, we will
begin to create smart AI for any kind of game. Most of the methods or equations in this
project are very straightforward and are easy enough to use to create a simple AI and can
be developed to make the AI smarter. For example, we can mix the waypoint script with
the NavMesh to make our AI even more efficient.
Note
However, NavMesh is superior to waypoints in certain cases, especially where there are the
corners to move around. Having the waypoint implies following only a single path, while
the Navmesh gives more freedom to move, thereby appearing more real. For more informa-
tion on Navmesh in Unity, visit http://docs.unity3d.com/Manual/Navigation.html .
We will also get the basic knowledge to create CustomEditor , which will be extremely
helpful when we want to design the level in our game. This is the most powerful feature in
Unity, which is very useful to create a level editor for our game.
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