Game Development Reference
In-Depth Information
public void Reload () {
ammoCount = 20;
_rocketUI.UpdateUI(ammoCount);
}
}
9. Finally, we will go back to Unity and add the RocketLauncher script to the
RocketLauncher object in the Hierarchy view. Then, go to its Inspector view
and set it as follows:
Transform
X : 6.5 Y : 0.25 Z : 0
Position
X : 0 Y : 90 Z : 0
Rotation
X : 1 Y : 1 Z : 1
Scale
Rocket Launcher (script)
Smoke
Smoke (drag the Smoke object located in robot/gun_model in the Hierarchy view)
Rocket
rocket (drag the rocket prefab located in the Resources/Prefabs folder in the Project view)
We are done. Click on play to see the result!
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