Game Development Reference
In-Depth Information
Engage thrusters
Let's get started. To create the RocketLauncher and RocketUI scripts, perform the
following steps:
1. First, in the Hierarchy view, we will create the RocketUI prefab by going to
GameObject | Create Other | GUI Texture ; name it RocketUI and set it as fol-
lows:
Transform
X : 0.9 , Y : 0.08 , and Z : 0
Position
X : 0 , Y : 0 , and Z : 0
Rotation
X : 0 , Y : 0 , and Z : 1
Scale
GUITexture
Texture
rocketUI (located in the Resources/UI folder in the Project view)
Pixel Inset
X : -64 , W : 128 , Y : -32 , and H : 64
2. Now, we will create the Text and Shadow objects by going to GameObject |
Create Other | GUI Text twice; name the first object Text and the second one
Shadow . Then, in the Hierarchy view, we need to drag the Shadow object inside
the Text object and the Text object inside the RocketUI object, as shown in the
following screenshot:
3. Then, we will click on the Text object, go to the Inspector view, and set it as fol-
lows:
Transform
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