Game Development Reference
In-Depth Information
Tip
When we add the Box Collider component to the new object, Box Collider will
automatically adjust its size to fit around the object. This is why we don't have to
set up the size or the position of Box Collider .
15. Now add the Rocket script to the rocket object in Hierarchy and set up the In-
spector as follows:
Rigidbody
Use Gravity
Uncheck
Rocket (script)
Explosion Particle
Explosion (drag from the Project view that we just created)
16. We need to create the prefab of the rocket object by dragging it to the Re-
sources/Prefabs folder in the Project view and removing the rocket object
from our Hierarchy view by right-clicking and choosing Delete . Now, we have
got our rocket prefab.
17. After that, we will create the Smoke particle by going to GameObject | Create
Other | Particle System ; name it Smoke . Drag it inside our gun_model object in
Hierarchy , as shown in the following screenshot:
18. Go to the Inspector view of Smoke and set it as follows:
Transform
Search WWH ::




Custom Search