Game Development Reference
In-Depth Information
Range
15
Color
R
:
255
,
G
:
120
,
B
:
47
,
A
:
255
6. Next, we will add another particle effect,
FireSmoke
, by going to
GameObject
|
Create Other
|
Particle System
and name it
FireSmoke
. Drag it inside our
Explosion
object, as shown in the following screenshot:
7. Go to the
Inspector
view of
FireSmoke
and set it as follows:
Transform
X
:
0
,
Y
:
0
, and
Z
:
0
Position
X
:
-90,
Y
:
0
, and
Z
:
0
Rotation
Scale
X
:
1
,
Y
:
1
, and
Z
:
1
Particle System
Duration
1.00
Looping
Uncheck
Start
Delay
1
Start Life-
time
2
Start
Speed
2
Start Size
4