Game Development Reference
In-Depth Information
Range
15
Color
R : 255 , G : 120 , B : 47 , A : 255
6. Next, we will add another particle effect, FireSmoke , by going to GameObject
| Create Other | Particle System and name it FireSmoke . Drag it inside our
Explosion object, as shown in the following screenshot:
7. Go to the Inspector view of FireSmoke and set it as follows:
Transform
X : 0 , Y : 0 , and Z : 0
Position
X : -90, Y : 0 , and Z : 0
Rotation
Scale
X : 1 , Y : 1 , and Z : 1
Particle System
Duration 1.00
Looping
Uncheck
Start
Delay
1
Start Life-
time
2
Start
Speed
2
Start Size 4
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