Game Development Reference
In-Depth Information
Objective complete - mini debriefing
In this section, we created a
MouseLook
script to control the character's rotation while it
is aiming. Basically, this script will get the mouse's
x
or
y
axis multiplied by the sensitivity,
which will be used as a degree to control the rotation of our character.
Then, we added code in the
CharacterControl
script to toggle the
MouseLook
script
to enable or disable the character while the character is in an animation state. We also hid
and showed the laser scope.
Finally, we created the
LaserScope
object, which used the
Line Renderer
component to
draw a line on the screen.