Game Development Reference
In-Depth Information
Objective complete - mini debriefing
Basically, what we have done here is set up the animator controller for our robot character,
which is similar to the way we set up our character in Project 4 , Add Character Control
and Animation to Our Hero/Heroine . However, in this project, we've used the Blend Tree
settings to set up the walk and run animations.
In Blend Tree , we can add as many animations as we want. The animation will change the
state depending on the parameter we set up. In our case, we used Speed as our Parameter
and set up 2 as the minimum value for the walk animation and 5 as the maximum for the
run animation. We use the minimum value of 2 because we want our robot to change the
animation state from idle to walk at the Speed value of 2 , which will be created in the next
step. Also, the value 5 is the maximum speed for our character to run. The settings for
Speed are shown in the following screenshot:
We also added a new substate machine for our Shooting animation. This substate machine
contains two animations, which are the aiming and shoot clips. The substate machine is
used to identify the separate stages that consist of a number of states. In our case, we used
this because we knew that the shoot state only connects to the aiming state, as we can see
in the following screenshot:
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