Game Development Reference
In-Depth Information
Setting up a character animation and
animator controller
In Project 4 , Add Character Control and Animation to Our Hero/Heroine , we imported the
FBX file with multiple animation clips attached. However, in this project, we shall import
the animation clips using another method. This method entails using multiple FBX files,
with each file containing a separate animation clip. The concept behind this method is that
you can create separate model files and name them using the convention mod-
elName@animationName.fbx . For example, if you have the main model, ro-
bot.fbx , you will need to name this as robot@idle.fbx to create an idle animation
clip.
Tip
The advantage of this method is that we can have multiple animators working on the same
model with the different animation files, and we can put them all together in Unity. For
more details, visit the following link:
http://docs.unity3d.com/Documentation/Manual/Splittinganimations.html
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