Game Development Reference
In-Depth Information
Atomic
Uncheck the box
Conditions
Speed
Greater 0.1
IsRun
true
MotionState
Equals
0
Now, the transition from run to fall ; set Inspector as follows:
Atomic
Uncheck the box
Conditions
MotionState
Equals 2
The current Animator view will look like the following screenshot:
16. Next, we will set up the jump state animation. As we already know, we want our
character to be able to jump from any state when the character hits the ground.
So, we will do this by creating the transition from the Any State clip (the green
color box) to jump by right-clicking on Any State and clicking-and-dragging
again on jump . Then, we will set Inspector as follows:
Atomic
Leave it checked
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