Game Development Reference
In-Depth Information
of the animation. Let's set up the transition from fall to idle ; set Inspector as fol-
lows:
Atomic
Uncheck the box
Conditions
Speed
Less
0.1
MotionState
Equals
0
Also, we need to create the transition from idle to fall ; set Inspector as follows:
Atomic
Uncheck the box
Conditions
MotionState
Equals 2
14. Next, we will create another transition from fall to walk ; set Inspector as fol-
lows:
Atomic
Uncheck the box
Conditions
Speed
Greater 0.1
IsRun
false
MotionState
Equals
0
Now, the transition from walk to fall ; set Inspector as follows:
Atomic
Uncheck the box
Conditions
MotionState
Equals 2
15. Then, the last transition from the fall clip. We will set it from fall to run ; set In-
spector as follows:
Search WWH ::




Custom Search