Game Development Reference
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As we know, most 3D software uses the y axis as the upward direction, and Unity is no ex-
ception. However, 3D Studio Max uses the z axis as the upward direction.
Tip for 3Ds Max users
As we know, 3D Studio Max uses the z axis as the upward direction, but Unity uses the y
axis for the same purpose. Usually, when we export a 3D model without any animation at-
tached, we set the x rotation of the character pivot to -90 degrees. However, if we set the
model with animation this way, we will have a problem of the biped having the wrong rota-
tion. The good thing is that we don't need to do anything; just leave the rotation of the pivot
as default, as shown in the following screenshot:
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