Game Development Reference
In-Depth Information
Note
The extra bone meshes are usually exported from other 3D software, depending
on the artist or animator who sets it up. Sometimes, we can use these meshes for
collision detection for the attack action if we have a fighting animation attached
to the character.
14. In this case, we don't need to show the mesh here. We can either remove or hide
it, but we will choose to remove it because we don't need to use the Mesh Ren-
derer component for this project. Let's do this by clicking on Heroine_animate
in the Hierarchy view. Then, we will use the search box in the Hierarchy view
to search and put the bones in this box, as shown in the following screenshot:
15. Let's click on the first bone, back_plate_bone , to bring up its inspector and go to
the Inspector view, right-click on the Mesh Renderer component, and then click
on Remove Component to remove it, as we can see in the following screenshot:
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