Game Development Reference
In-Depth Information
Note
For more details, visit the following website: http://docs.unity3d.com/Document-
ation/Manual/Splittinganimations.html .
For example, we have imported the base FBX model named
Heroine_animate without any animation clips. Then, we will import another
FBX model that contains only the idle animation; we should name it
Heroine_animate@idle , as we can see in the following screenshot:
2. Then, click on the Rig tab; for the Animation Type , choose Humanoid and click
on Apply button. Now, we will see the Configureā€¦ button is clickable; click on
this button, as shown in the following screenshot:
3. Next, we will see the character with all the bones in the Scene view. In the In-
spector view, we will see that all bones have been placed to each circle area of
the green avatar, as we can see in the following screenshot:
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