Game Development Reference
In-Depth Information
Setting up character animation and level
In Unity, we can import the FBX format file with the rigging animation and set it up either
for one clip per FBX or multiple clips per FBX, however we want.
For more information on how to import the FBX, visit http://docs.unity3d.com/Documenta-
tion/Manual/HOWTO-importObject.html .
The concept behind the multiple clips is that we have one file that includes all small clips
from walking, running, or jumping. Then, we divide it to each type of animation by telling
Unity the range of frames for this animation. For example, if we create a walking cycle an-
imation from frames 1 to 30, we can just tell Unity that we want to use the range of frames
from 1 to 30 for the walking animation. This concept is very flexible to adjust and change
the animation clip on the fly.
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