Game Development Reference
In-Depth Information
Why is it awesome?
After we complete this project, we will know how to set up the animation clip from an
FBX file. We will also be able to set up the rig using the Humanoid animation type for our
character as well as set the animation clip to use in our project. We will be able to create a
custom controller script to control our character in the 3D world and blend the animation
from idle to walk, walk to run and jump, and so on by using a state machine in the Mecan-
im animation system. We will also learn how to create a third-person camera to follow our
character.
This project will give you an understanding of how to create the third-person character con-
trol script and the basic setup of the Mecanim animation system. By the end, you will be
able to apply this technique and use it for other characters.
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