Game Development Reference
In-Depth Information
Shader programming - Half Lambert,
Rim Light, and Toon Ramp
In this last step, we will add the last three properties,
_RimColor
,
_RimPower
, and
_Ramp
to get the toon shader result. The
_RimColor
and
_RimPower
properties basic-
ally control the back lighting effect of our character. The
_Ramp
properties will be the
ramp textures that are used to calculate the lighting effect based on the angle between the
light direction and surface normal of the object. We will also get the Half Lambert lighting
effect to make a smooth lighting effect.