Game Development Reference
In-Depth Information
4. Now, we will start coding by going to Assets | Create | Shader and naming it
MyShader . Then, we double-click or right-click on it and choose Sync
MonoDevelop Project to open MonoDevelop .
Note
The Sync MonoDevelop Project step might not work if we haven't set
MonoDevelop as our default editor. (This was discussed in the first project.)
In Unity 4.x, we can double-click on the shader file and Unity will automatically
open the shader file on MonoDevelop for us.
In MonoDevelop , you will see the default setup of the shader script, as shown in
the following screenshot:
Search WWH ::




Custom Search