Game Development Reference
In-Depth Information
Engage thrusters
Now, we will put the 3D model into our scene and start writing our custom shader. Follow
the ensuing steps:
1. First, we drag the
Heroine
model in the
FBX
folder from the
Project
view to the
Hierarchy
view.
2. Next, we will click on the
Heroine
model in the
Hierarchy
view to bring its
In-
spector
view up. Then, we will go to the
Inspector
view and set the value of
Y
under
Rotation
to
180
, as shown in the following screenshot:
3. If we go to the material component, we will see
Diffuse
applied to the shader in
this material, which has two properties,
Main Color
and
Base (RGB)
.
Main Col-
or
takes the color that we edited and then applies it to our model.
Base (RGB)
takes the texture that is used for our model. Both properties can be edited and ad-
justed in the Unity editor to get the best look for our model, as shown in the fol-
lowing screenshot: