Game Development Reference
In-Depth Information
Your Hotshot objectives
As we are not shader programmers, we don't want to deal with the low-level vertex/pixel
shader programs. So, we will just go through the basic structure of how to create a surface
shader step by step, as follows:
• Shader programming - Diffuse and Bump (normal) maps
• Shader programming - Ambient and Specular light
• Shader programming - Half Lambert, Rim Light, and Toon Ramp
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