Game Development Reference
In-Depth Information
Why is it awesome?
When we complete this project, we will be able to write a cool shader effect similar to most
AAA games without scratching our head and trying to write per-pixel lighting calculations.
By going through this project, we will get a basic understanding of how surface shaders in
Unity works. Then, we can adapt, add, or tweak the parameters, or even create a new cus-
tom cool lighting model, which can be used to create a more advanced shader in the future
such as reflection.
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