Game Development Reference
In-Depth Information
Mission accomplished
In this project, we just created a nice menu, which has the features for an RPG menu. This
menu can move around the screen, and we can change the equipment of the character, too.
We used a GUI class, GUISkin , and the OnGUI function to create this menu. In the GUI
class, we used GUI.window to create our main menu, GUI.box to create the background
box area, GUI.DrawTexture to show our character's graphics, GUI.Button to create
a button, GUI.ToolBar to create a tab button, GUI.SelectionGrid to create a list of
clickable items, GUI.BeginScrollView and GUI.EndScrollView to create a
scrolling area, and lastly, we used GUI.Label to create a text label. We also used
GUIContent to contain the information of our button or label. Let's take a look at what
we learned from this project from the following screenshot:
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