Game Development Reference
In-Depth Information
From the preceding code, we can see that the GUI.BeginScrollView() function re-
turns Vector2 , which is the vertical and horizontal position of this scroll view. It also
takes two Rect objects; the first Rect object is the area that the player will see, or we
can call it a mask area. The second Rect object is the area of our content, which is based
on the content that we included between the GUI.BeginScrollView() and
GUI.EndScrollView() functions, which are the three lines of GUI.Button . We
can see more details of this function at the following URL:
http://unity3d.com/support/documentation/ScriptReference/GUI.BeginScrollView.html
The following figure shows how the GUI.BeginScrollView() function works in a
visual representation:
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