Game Development Reference
In-Depth Information
Items
Size
1
Element 0
Dark Mask
(drag from the
Project
view)
◦ For skills, set up the following properties:
Textures
Size
4
Element 0
skill1
(drag from the
Project
view)
Element 1
skill2
(drag from the
Project
view)
Element 2
skill3
(drag from the
Project
view)
Element 3
skill4
(drag from the
Project
view)
Now, we will finish the last step of the menu; click on
Play
, open the menu win-
dow, click on the
EQUIPMENT
tab, and roll over it, and click on the
UNEQUIP
label or the skill box. We will be able to change the character's equipments, as we
can see in the following screenshot: