Game Development Reference
In-Depth Information
// C# user:
void DoMyWindow (int windowID ) {
switch (_currentTool) {
case TAB.STATUS : //Status
break;
case TAB.INVENTORY : //Items
ItemWindow();
break;
}
}
7. Let's go back to Unity, we can click on Play to see the result. We will see only
NONE in the inventory box and the Show items information here text in the
tooltip box. So, we need to create the item GameObject and add it our
MenuObject by going to GameObject | Create Empty to create the empty
game object and name it Golden Key .
8. Next, click on the Golden Key object that we just created and add the item
script to this object, then go to its Inspector view and set up the attributes as fol-
lows:
Item (script)
Icon
keyIcon
Info This golden key looks very old. Looks like, it was made by someone in the Ancient
Rome.
9. Next, drag the Golden Key object from the Hierarchy view to the
MenuInRPGGame/Resources/Prefab folder in the Project view to create
a prefab of this item. Then, we will remove the Golden Key object from the
Hierarchy view by right-clicking on the object and choosing Delete .
10. Lastly, click on the MenuObject item in the Hierarchy view to bring up its In-
spector view at the Menu (script); go to Items and add it as follows:
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