Game Development Reference
In-Depth Information
Objective complete - mini debriefing
We just created the Item , ItemsContainer , and SkillsContainer classes to con-
tain our items and skills information, which will be shown on the equipment box. All these
classes will be used in the next step to create the item's scroll view. Then, in the Start()
function, we initialized items, equipments, and skills. In this function, we also set the
equipment to the default state, which is the UNEQUIP state.
Next, we created the StatusWindow() function to show the STATUS page when the
players see our menu when they first click on the STATUS tab. We also created a Check-
Max() function to make sure that the number of the character attributes is not over or un-
der the limit.
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