Game Development Reference
In-Depth Information
bool _isMenuOpen = false;
public int fullHP = 9999;
public int fullMP = 999;
public int currentHP = 9999;
public int currentMP = 999;
public int currentLV = 99;
public int currentEXP = 9999999;
public int currentNEXT = 99999;
public int currentATK = 999;
public int currentDEF = 999;
public int currentAGI = 999;
public int currentINT = 999;
public int currentLUC = 999;
const int MAX_HP = 9999;
const int MAX_MP = 999;
const int MAX_LV = 99;
const int MAX_EXP = 9999999;
const int MAX_NEXT = 99999;
const int MAX_ATK = 999;
const int MAX_DEF = 999;
const int MAX_AGI = 999;
const int MAX_INT = 999;
const int MAX_LUC = 999;
readonly Rect STAT_1_RECT = new Rect (252, 77, 331,
125);
readonly Rect STAT_2_RECT = new Rect (252, 244, 331,
142);
readonly Rect HP_RECT = new Rect (313, 75, 120, 25);
readonly Rect MP_RECT = new Rect (313, 100, 120, 25);
readonly Rect LV_RECT = new Rect (313, 124, 120, 25);
readonly Rect EXP_RECT = new Rect (313, 150, 120, 25);
readonly Rect NEXT_RECT = new Rect (313, 177, 120,
25);
readonly Rect ATK_RECT = new Rect (529, 75, 50, 25);
readonly Rect DEF_RECT = new Rect (529, 100, 50, 25);
readonly Rect AGI_RECT = new Rect (529, 124, 50, 25);
readonly Rect INT_RECT = new Rect (529, 150, 50, 25);
readonly Rect LUC_RECT = new Rect (529, 177, 50, 25);
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