Game Development Reference
In-Depth Information
6. Then, go to the MenuInRPGGame/Resources/UI folder and click on the
first file to make sure that the Texture Type and Format fields are selected cor-
rectly, as shown in the following screenshot:
Why do we set it up in this way? This is because we want to have a UI graphic to
look as close to the source image as possible. However, we set the Format field
to Truecolor , which will make the size of the image larger than Compress , but
will show the right color of the UI graphics.
7. Next, we need to set up the Layers and Tags configurations; for this, go to Edit |
Project Settings | Tags and set them as follows:
Tags
Element 0
UI
Element 1
Key
Element 2
RestartButton
Element 3
Floor
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