Game Development Reference
In-Depth Information
Mission briefing
We'll create a simple menu, yet complex enough for the RPG. In this project, we will con-
tinue using some assets from Project 1 , Develop a Sprite and Platform Game . So, we won't
have to recreate the character. The menu will include a STATUS tab that will show us the
current attributes, skills, and equipments of our character. Next is the INVENTORY tab
that will contain all the items that our character has as well as the information for each item
when the user rolls over the tab.
The last tab is the EQUIPMENT tab with which the user will be able to change the
weapons, armors, accessories, and skills, as shown in the following screenshot:
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