Game Development Reference
In-Depth Information
Mission accomplished
We just created a simple 2D platform game, and it is our first piece in getting started with
Unity. In this project, we learned how to manage a sprite animation by using the new 2D
feature in Unity and the Animator Controller from the Mecanim Animation system. We
have gone through the MonoDevelop scripting editor. Also, we learned the basics of how to
use Input Manager, Physics2D Raycast, Gizmos, and Collider2D. Finally, we attached the
sound effect and a Restart button to our game. Let's take a look at what we have:
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