Game Development Reference
In-Depth Information
Objective complete - mini debriefing
We just created a Key and Door object and placed them in our level. We also created the
function that will trigger when the character hits the Key and Door objects. For the Door
object, we used DoorAnimator for Animator Controller . If we double-click on DoorAn-
imator and check the Animator view, we will see that there are only two animation states
and two trigger parameters to switch between the opening and closing of the door, which is
a concept similar to PlayerAnimator , as shown in the following screenshot:
We switched the state to DoorOpen when the character got the Key object and hit the
Door object. Then, we waited for one second to remove our character from the scene and
switch animation back to DoorClose by using Yield and Destroy .
Lastly, we added the RestartButton prefab to the scene. This prefab is the GUITexture
object, which we can click to reset the game after the player goes to the door.
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