Game Development Reference
In-Depth Information
transform.TransformDirection (-Vector3.up) *
distance);
Gizmos.DrawRay(leftOrigin,
transform.TransformDirection (-Vector3.up) *
distance);
}
10. Now, save it and go back to Unity; drag-and-drop the PlayerController_2D
script to Player , click on Player , and go to the Inspector window. Click on Idle
Sprite and Walk Sprite to expand it and then set the following:
Player Controller_2D (Script)
Door Open Sound doorOpen
Get Key Sound
getkey
Jump Sound
jump
Layer Mask
Ground
Yes! We are done. Let's click on the Play button to play the game. We will see our player
moving his hand back and forth. Next, press the A or left arrow / D or right arrow to move
the player to the left or to the right; now we see that he is walking. We can also press the
Space bar to make our character jump. Isn't that cool?
Search WWH ::




Custom Search