HTML and CSS Reference
In-Depth Information
Project 8
Creating a Sushi Shop
Game with Device
Scaling
We are going to create a game that serves sushi to customers. We'll design it in a way that it
can be played on desktops, tablets, and mobile phones. Once this is done, we'll deploy it on
the Internet and fine-tune it for touch devices.
Mission briefing
This is a ime-management game where the player irst opens a sushi stand. Then, there are
customers who come and request a dish of sushi, and the player clicks on the ingredients
to make the sushi based on the recipe that we will define in this game. Customers get angry
and leave when the player fails to serve them, so they need to manage the iming and order
of each sushi request.
Moreover, the game will be responsive to the size of the browser's window. The game displays
well on narrow screens such as those present in mobile devices and wide screens such as those
present in desktops.
Search WWH ::




Custom Search